Education, Environment, Art 

Creative Learning
Environment
Okinawa


an online resource for creative educational concepts





Evolution of the human learning environment Left: “primitive” learning completely immersed in the natural and social environment Middle: the contemporary institutionalised learning environment Right: creative learning environment future image

Creative Learning Environment Background

a new approach towards (institutional) learning

Learning once used to be a truely universal experience. Immersed in an environment beyond comprehension humans used all their senses to make sense of what they encountered.
The experience of environment and a creative impetus, possibly the most powerful of all human resources, created the foundation for the increadible evolution of mankind. 

What is now refered to as “immersive learning” was the standard form of learning over most of mankinds evolution, until the industrial revolution and the emergance of the nation state, demanded more rational and controlable forms of leraning and decided to put it in a box.

Our mission is to develop concepts that understand learning as being a creative process and get it, and the learner, out of the box and into a rich social and natural environment.





Creative Learning Environment (CLE) overview

Learning is not defined by manuals or curricula, but by fields of activity

Institutionalised learning is more often than not overwhelmingly defined by a curriculum. For a variety of reasons - that often have more to do with management and accountabilty than with the quality of learning - we have settled on the curriculum as the main conveyor of learning content and this creates a number of profound challenges.
By conveying something so complex and multifaceteded like human learning in a written “manual” we are radically limiting the experience of the learner. While there is a lot of content conveyable via a written manual, there are clear limits especially in regard to developing creativity and hands on experience with multidemensional tasks embedded in complex environments.
At the beginning of the 21st Century, in what often is refered to as the “Anthropocene”, we more and more understand that it is not knowledge or prescribed methodology that helps us face a new category of human-induced problems, but that we have to support the development of new forms of sensibility and conscousness towards our environment. The ability to sense complex problems, even before science has collected any data, and experience with going about complex tasks with creativity will be core educational goals of coming generations and we increasingly understand that the current kowledge focussed static educational system is not well prepared to face such requirements.

In our research we focus on defining learning not by a written manual, like a curriculum, but by devising learning environments that give the learner the agency to explore complex and inspiring fields while experiencing at first hand what it means to interact with complex systems.
The illustration to the right is a concept schetch of what we consider Creative Learning Environment and it aims at immersing the learner in various learning environments, including local social contexts and nature. 
The basic approach of this research has been developed as part of an applied research project that started in 2009 as part of a small alternative school project in Okinawa, Japan. 
There’s a visually rich documentation of the various CLE projects and activities from 2014 in english further down on the website.




“Creative Cycle” 

Learning and Creating cycle of CLE


What we might call a “creation cycle” or “creative cycle” is at the core of our reserach activities. It points two closely related activities, one refering to learning as a cycle based on creating, as in creating art works, and another one refering to dialogical process in which the various stakeholders (teachers, students, school principals, local keypersons of the local community, experts, advisors, etc.) participate to discuss the development of concrete models for changing the current educational environment to a more open and integrating one. We not aim at changing the school environment from top down, neither do we want to add another layer of learning content or new pedagogic methodologies to an already overflowing and too busy school program.
In the creative cycle we exchange experiences, share information, create collaborational networks, aim at inspiring new ways to look at things, share models, and discuss how to unclutter the current school program to make it more integrated into the social and natural envrionment. 





Roles in the Creative Laerning Process
The various actors and their roles in the creative learning enviornment


There are various stakeholders involved in the complex system of institutionalized learning, starting from the students, who should be a the core of any discussion, but often find themselves more like victims of an overarching educational bureaucracy and at the whims of global assessment discussions that increasingly escalate the pressure based on numerical values that only represent a tiny section of human learning achievements with a rigid focus on knowledge and prescribed methodologies. 
In our research, we aim at devising an open and dialogical process in which all parties concerned have a say, of course with students and learners at the center.
Another central topic of our research is to develop and test the feasibility of what we call “Learning Environment Curator”, a new not neseccarily independent role with a focus on facilitating the extension of learning beyond the school premises into the community and the natural environment.
 




Creative Learning Environment Discovering New Educational Horizons from a small Island

2014 publication





Contentpreview

Abstract

The applied research documented here introduces “Creative Learning Environment" (CLE), an experimental approach towards school education in which learning is defined as a creative process that immerses students in the natural and social environment of their communities.
Documented in the research paper are a variety of activities and projects that were conducted in the framework of an alternative school project in Okinawa, Japan between 2009 and 2014. 
The CLE approach was developed based on long years of experience with organizing contemporary art projects as well as with realizing site-specific art works and introduces ways of going about projects common in the field of art to educational practice.
CLE as discussed in the paper is constructed of three overlapping activity fields: school, nature, and community. Learning and teaching is embedded in a dialogical process that enables the agency of the teacher as well s that of the learner.
Teachers in the CLE context act less like conveyors of knowledge but more like curators, whose role it is to integrate local culture and nature into a learning environment that extends beyond the premises of the school. The visually rich documentation depicts how an active engagement in different environments in a largely self-directed way can enable the agency of the learner and foster creative interaction with real environments. This research documentation is not to be seen as a manual, but rather as a source of inspiration for how to organize learning in a way that the learner becomes an active and independent participant in an open and locally rooted process of acquiring knowledge and experience.


Creative Learning Environment Contents

 
Preface - Purpose of This Report 02
Part 1
Creative Learning Environment
    Why Do We Need A Different Learning Environment? 03  
    Exploring The World with All Our Senses 05
    Okinawa Environment 10
    Project Work and Immersive Curricula 11
Part 2
Creative Learning Environment Model Projects 12
Project Space School - Immersing in Doing 13
    House Project 14
    Boat Project 18
    Making Chairs and Other Objects 24
Project Space Community - Immersing in Society 25
    Barbie in Sakaemachi Market 26  
    Exhibitions in Sakaemachi 30
Project Space Nature - Immersing in Nature 33
    Shizen ni de kara: Exploring Water 34
    Shizen ni de kara: Exploring Plants 40
    Shizen ni de kara: Natural Playgrounds 42
Appendix
Bibliography 46





The english page ist still in the process of being completed so please check back for updates...

Titus Lab
琉球大学教育学部美術教育
titusspree.com
AIO
Art Initiative Okinawa
artinokinawa.com
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本研究は琉球大学 SDGs 社会課題解決研究プロジェクト経費の助成を受けたものです